The Wizard Always Wins

Designer: Prospero Hall
Publisher: Big G Creative

 

As a child of the late-70’s and early-80’s, I’ve always had a soft spot for the fantasy aesthetic of that period. Whether is was Masters of the Universe, Ralph Bakshi’s “Wizards” or the early D&D manuals, there was a unique feel to it what manages to be both trippy and futuristic at the same time, while still being “fantasy.” The Wizard Always Wins, ended up being a love letter to that time period and aesthetic.

As a Product Designer on this game, my contributions included:

  • Graphic design on the packaging, cards, tokens and all internal components.

  • Developing the synthwave-meets-70’s fantasy aesthetic.

  • Designing the color scheme, iconography and typography system.

  • Working with an illustrator to develop the Wizard, and the six other characters featured in the game.

The Wizard Always Wins game components.

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